CANDY FACTORY PRO feature list:

Source material:
  • B/W IFF mask picture with, or without antialiasing, depending on the result you desire.
  • Several image formats supported.
  • Or add anti-aliased text from within the program using:
    • A user selectable CG font with variable size and position
    • Variable character width
    • Variable emboldening, both horizontal and vertical
    • Variable shearing
    • Variable rotation
Applicable effects:
  • Shading (lighsource)
    • Variable position and distance (realtime)
  • Material settings (object and background):
    • Shaded, non-shaded or reflective (noise or reflection-map) (realtime)
    • Variable object color (realtime)
    • Variable highlight color and sharpness (realtime)
    • Variable ambient color (realtime)
    • Loading and saving of materials is possible
    • You can copy or swap between object and background materials (realtime)
  • Inner-bevel:
    • Variable width
    • Variable height
    • Variable smoothness
    • Variable shape (spline based)
    • Embossed or carved look
  • Dropshadow (moving in realtime with lightsource):
    • Variable smoothness
    • Variable intensity (realtime)
    • Variable color (realtime)
    • Variable distance to object (realtime)
  • Glow:
    • Normal or diffuse
    • Variable size or smoothness
    • Variable intensity (realtime)
    • Variable center and edge-color (realtime)
    • Variable falloff
  • Bumpmapping (object and background):
    • Noisebased (normal, fractal, turbulence or fractal-turbulence) (realtime) or from a custom greyscale image.
    • Variable X and Y scale (realtime)
    • Variable height (realtime)
    • Variable top/bottom clipping (realtime)
    • Normal or inverted (realtime)
  • Display options:
    • Change screenmode from within program.
    • 8-bit (AGA or GFX-card),15-bit and 24-bit screen modes supported
    • Fast-palette based mode or truecolor mode:
      • Fast preview of shading/shadow position, classic mode.
    • Truecolor mode:
      • Use object-shading/reflect + color texture + bevel + bumpmapping + antialiasing, shadow, glow, background-shading/reflect + bumpmapping + color texture and still move the lightsource in realtime in 24-bit ! (on PPC)
      • Realtime 24-bit to 8-bit+dither when using 8-bit modes or AGA.
    • Refine-pass routines (non-realtime, after realtime effects):
    • Refined shading giving smooth, truecolor shading and highlights.
    • Refined reflection, bi-linear interpolation removes blocks.
    • Refined bumpmapping, resampling smooths small bumps.
    Prefs:
    • Save screenmode and window-positions as well as which are open
    Projects:
    • Save all current effect settings and the mask filename to a project file.
    • Merge project effects with current effects.
    Save image:
    • Remap image to 2 to 256 colors with or without error-diffusion dithering.
    • Option to replace background with 0 color for transparancy.
    • Save truecolor 24bit image.
    • Save 8bit alpha for composing in a image-editor.
    • Lots of image formats supported.
    Misc:
    • Load a mask and have the current effects applied to it.
    • Add text to current mask and have current effects applied.
    • Numerous bugfixes, improvements and major speedups (upto 18x) since last public release (v0.54b)
    BACK TO THE PRO PAGE!